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Tribesman — starting values

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by Archew/Inu (15 karma)·updated September 5, 2026

Spam — preferred in spawn. How to play: Tribesman dual lane

Spawn

300 – 350 (425 is normal) – 625 (700) – a bit over 1100 on 4, with front tribesmen upgraded

Safest after 4 is 9/4 lumber, then move back on 6 and hold. You can go 9/5 or 9/6 if you like — you will get wrecked on 6 though. Otherwise push hard after 6. See the video.

Alternative (upgrade for send on 4)

300 – 425 – upgrade 1 fully in middle and get 745 with spam on the rest – upgrade 2 more to full on 4 = 1135 and send those in

This is stronger on level 4 if you think they will send. Or commit to tribes and make even more than those two lines.

Level 4 layout (screenshot) — remember to X them in at round start, then Z the middle in.

No real reason not to start spawn with tribes. If you are bad at moving back, the video has hints for moving back easier on 5 and 6.

If you do not want spawn, learn tribes at the back yourself. That can make sense for solo lane, not dual.

Advantages

  • +Best single starting unit if you know how to play it, on dual lane

Disadvantages

  • Moving back on 5–6 is easy to mess up if you are new
  • Not amazing on solo lane, gets surrounded too fast

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