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Seraphim

Seraphim

Seraphims are spirits of light and sound who are the denizens of the High Heavens. Dedicated to the ideals of order, they are the opposite of demons, and have fought against them since the dawn of Creation.

Per level

At 5, 10, 15, and 20 you pick one of the two skills. Atk.cd is agility scaling from a 2.0s base (+20 AGI per level).

LvHPManaArmorDmgAtk.cdPick
1612531511632.000s
2675033021751.852s
3737534531881.724s
4800036042001.613s
5862537552131.515sEssence Enhance or Spirit of Life
6925039062251.429s
7987540572381.351s
81050042082501.282s
91112543592631.220s
1011750450102751.163sEssence Dissipate or Spirit of Pain
1112375465112881.111s
1213000480123001.064s
1313625495133131.020s
1414250510143250.980s
1514875525153380.943sEssence Judgement or Spirit of Faith
1615500540163500.909s
1716125555173630.877s
1816750570183750.847s
1917375585193880.820s
2018000600204000.794sEssence Nova or Heaven's Army
Hero damage
Hero armor

Combat

Melee / rangedMelee
Weapon typenormal

Cost

Build time3.01s

Abilities

Essence Surge

Essence Surge

Essence flows into the Seraphim temporarily increasing its power! Gains 2 Additional Skills: Immolation Armor: Damage all units in 225 AoE for 14 DPS, and provides 5 additional armor. Essence Boost: Attack speed (50%), Move speed (20%), Hit points (3000), MP (500) Duration: 1 wave Charges:: 3

Essence Enhance

Essence Enhance

Enhances the power of the Seraphim, by providing multiple bonuses. Life/Mana Regeneration: 10 per second Life Boost: 4000 Mana Boost: 400 Cleaving Attack: 35% (AoE 225)

Spirit of Life

Spirit of Life

Summons a companion spirit to aid Seraphim in the battle field. Revives and buffs dead allies relative to Seraphim's level. If Seraphim is about to die, the Spirit of Life sacrifices it self, replenishing Seraphim for (20% + 1% per level) of its max life/mana Life Buff: 1750/2500/3250/4000 Damage Buff: 110/140/170/200 Attack Speed Buff: 55/70/85/100% Mana Cost: 40% of max mana, reduced by 0.5% per level Cooldown: 5 seconds

Essence Dissipate

Essence Dissipate

Decreases damage dealt to the Seraphim by 9% + (0.4 x Level). Reduced damage is distributed equal among the enemies in 500 AoE. Damage: Pure

Spirit of Pain

Spirit of Pain

Summons the Spirit Of Pain. The Spirit locks on a target and attacks it till it or the target is dead. It uses Seraphim's mana to get healed and it has a skill. Corrupted Soul: Nullifies enemy's armor Duration: 6 Manacost: 60 Cooldown: Relative to Seraphim's Level Damage: Chaos

Essence Judgement

Essence Judgement

Seraphim judges randomly 7 targets damaging and stuns them for a brief duration. While doing so Seraphim Level is increased by 10. Damage: 60%(15%) of Max Life, Spell Stun Duration: 4(1*) seconds Level Increase Duration: 7 seconds Manacost: Seraphim's Level * 8 Cooldown: 75 - (2 * Seraphim's Level) seconds The +10 level also applies agility attack-speed scaling (same as gaining 10 real levels) for the duration.

Spirit of Faith

Spirit of Faith

Summon a companion Spirit, that follows Seraphim and deals damage to its enemies. The Spirit is invulnerable and its attacks are felt by up to 3 enemies at a time. Spirit of Faith's DPS increases as the Seraphim grows in Levels. Damage: Chaos

Essence Nova

Essence Nova

Every time Seraphim receives 2000 damage, it releases an essence wave that deals magic damage depended on the level of the Seraphim to all enemies while heals allies. Damage/Heal: (Seraphim's Level x 6), Magic AoE: 515 Manacost: Seraphim's Level Cooldown: 1 second

Heaven's Army

Heaven's Army

Releases an Army of Spirits to attack Seraphim's enemies. Damage dealt by the Spirits heal the Seraphim once the duration is over. Spirits Released: 20/24 (Damage: 455 Siege, AS: 1) Manacost: 250 Duration: 20 seconds Cooldown: 45 seconds

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