Submerge
Submerges itself into water, temporarily avoiding damage for 1.5 seconds. After resurfacing, gains 45% attack speed and 10% move speed for 4.5 seconds.
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human
Submerges itself into water, temporarily avoiding damage for 1.5 seconds. After resurfacing, gains 45% attack speed and 10% move speed for 4.5 seconds.
Each attack has a 30% chance to deal 300 damage and stun for 4(1) seconds.
Strong unit until 14 espc. with good auras.
Prefer starting on spawn.
Level 1:
push 1 whisp
2 Komodos and extra units in the back like gnolls, proton (here i would preferable start with protons and switch after 3 in tridents)
level 2:
in bestcase add 2 Komodos
level 3:
5 komodos can hold level 3 (900 value) (or 6 needed?)
level 4:
up 1 to Tident
...
example start:

why this high spread? If a Komodos dies then the creeps have to walk a lot which creates space for fight. When it comes to Tidents you should have them not spreadout! Take care with placement. You want to move back on 14 (if you start spawn).
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