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Waves

30 waves. Gold/creep is bounty per kill, kill gold is that bounty for the whole wave, and clear gold is the end-of-wave payout on top. Hold value is the map's recommended fighter gold (starred hold is duo).

WaveCreepCountAttackArmorHPDamageSpeedGold/creepKill goldClear goldHold valuePrep
1Parasite120 / 144PiercingUnarmored34342253360 / 43211450 / 495*41s
2Mur'ghoul150 / 180NormalUnarmored48352753450 / 54012700 / 770*42s
3Scorpse133 / 160NormalMedium90683254532 / 640131,150 / 1,265*43s
4Skeletal Troll120 / 144PiercingEnchanted90583005600 / 720141,800 / 1,980*44s
5Corrupted Bat120 / 144MagicLight14510123505600 / 720352,150 / 2,365*45s
6Flesh Golem100 / 120SiegeFortified23020223005500 / 600402,800 / 3,080*46s
7Satyr85 / 102PiercingLight33029393907595 / 714453,400 / 3,740*47s
8Acolyte105 / 126MagicMedium23513173007735 / 882554,000 / 4,400*48s
9Wretched Captain125 / 150NormalHeavy39528322806750 / 900604,650 / 5,115*49s
10Hell CambionBoss10 / 12ChaosLight4,00015318920051510 / 6121505,600 / 6,160*50s
11Armored Fiend150 / 180SiegeFortified66517213256900 / 1,080756,100 / 6,710*51s
12Siren130 / 156PiercingEnchanted51518223507910 / 1,092856,700 / 7,370*52s
13Couatl130 / 156MagicLight470333937081,040 / 1,2481007,800 / 8,580*53s
14Possessed Troll87 / 104NormalMedium1,2808286350121,044 / 1,2481159,000 / 9,900*54s
15Nightprowler110 / 132NormalHeavy1,11588130330101,100 / 1,32013010,100 / 11,110*55s
16Salamander135 / 162MagicLight565355032591,215 / 1,45814512,100 / 13,310*56s
17Chaos Golem105 / 126SiegeFortified1,7308189325111,155 / 1,38616014,200 / 15,620*57s
18Sludge Flinger135 / 162MagicMedium1,660507035091,215 / 1,45817516,100 / 17,710*58s
19Death Widow110 / 132PiercingLight2,2407177350111,210 / 1,45219018,500 / 20,350*59s
20ShinigamiBoss10 / 12ChaosEnchanted12,50022028035086860 / 1,03230021,000 / 23,100*60s
21Crypt Drone105 / 126PiercingLight2,6951701903859945 / 1,13422022,500 / 24,750*62s
22Juggernaut38 / 46SiegeFortified4,600182202325291,102 / 1,33425025,000 / 27,500*64s
23Skeletal Myrmidon85 / 102NormalHeavy4,495170200365141,190 / 1,42828028,000 / 30,800*66s
24Dark Revenant105 / 126MagicMedium3,005160200330111,155 / 1,38630031,000 / 34,100*68s
25Hell DukeBoss5 / 6ChaosFortified60,000700800360123615 / 73840035,000 / 38,500*70s

Endless

After wave 26, all fighters teleport to the king. You cannot build anymore, and units do not revive. Waves 26–30 spawn until a Guardian dies. No gold from these creeps.

WaveCreepCountAttackArmorHPDamageSpeedGold/creepKill goldClear goldHold valuePrep
26Pit Lord40 / 48ChaosUnarmored4,115360400350000N/AN/A
27Crypt Lord20 / 24PiercingLight12,800300330400000N/AN/A
28High Demon10 / 12NormalHeavy17,500700900400000N/AN/A
29Fire Lord15 / 18MagicMedium16,5005050420000N/AN/A
30DOOM1 / 1SiegeFortified500,0009,9999,999400000N/AN/A